Kingdom Hearts Kingdom Hearts General Q&A Thread - February 07, 2022 |
- Kingdom Hearts General Q&A Thread - February 07, 2022
- Am i the only one who thinks that KH2 Riku looks more badass than KH3 Riku?
- 2.8 Aqua ʘᴗʘ by kagetomomidori
- I was able to get these for $10. Since you can't fully play them on the Xbox, imma play them on my 3DS to fully finish the series, again.
- I turned the Low HP sound into a hard trap beat, and now it's been modded into the game...
- I have the original art box now but I don't want to let go of this
- I made this animation a couple years ago based on a scene of KH2, thought you might like it
- Aqua ʘᴗʘ by Jagayama Tarawo
- I was today years old when I learned that Riku has his blindfold on in the KH2FM boxart
- Vanitas and Guy Manuel from Daft Punk
- I want the next world to be the grinch please please please
- sora murders his friends on destiny islands with advanced techniques
- Animé Banzai - Day 1
- [KH1] How to destroy Riku-Ansem in 1.5 minutes or less (Level 1 edition)
- There are a lot of misconceptions surrounding the development of Frozen.
- |Fan Art| Happy 20th anniversary Kingdom Hearts! A Small Fan-art of our main protagonist. And I hope, for many years to come!
- Does anyone have a picture like this that could be used for a dark mode wallpaper?
- I finally did it.
- A selection of desktop wallpapers for your delectation!
- Kingdom hearts Sora and Kairi
- Played through the entire series with my BF over the course of 9 months, so I made a Nomura-styled piece of our FFXIV chars as a Thank You ^^
- "Look at that it's beautiful, it's straight up gorgeous.:~ me at the end of my stream. With all that done my complete Trophy guide Let's Play of KH 1 is complete.
- [KH2] What did I miss?
- What is your favorite fight in the series?
Kingdom Hearts General Q&A Thread - February 07, 2022 Posted: 07 Feb 2022 12:00 AM PST To those who are curious about the franchise, welcome to /r/KingdomHearts! Don't know where to start? Check out our guide here in order to get started and how to play through the series! Have a question about some plot point within the series? Want to pick the brains of the lore experts of the series? Feel the need to vent about some really specific but ever-so-crucial detail? This is the place to do it. Anything is fair game, as long as potential spoilers are marked and all other subreddit rules are followed. Did you know we have a Discord server? Click HERE to join! Please mark any in-game spoilers as such; failure to do so will result in your comment being removed. We would like to keep this thread mostly spoiler-free if possible for newcomers to the franchise/series. You can spoiler your post like this: For Old Reddit: Insert your text into the brackets, followed by (/spoiler) [!Don't read this!](/spoiler) turns into: [!Don't read this!](/spoiler) For New Reddit, there's spoiler tags you can put yourself while you're typing out your comment! Have fun and enjoy! [link] [comments] | ||
Am i the only one who thinks that KH2 Riku looks more badass than KH3 Riku? Posted: 06 Feb 2022 12:31 PM PST
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2.8 Aqua ʘᴗʘ by kagetomomidori Posted: 06 Feb 2022 07:50 PM PST
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Posted: 06 Feb 2022 01:07 PM PST
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I turned the Low HP sound into a hard trap beat, and now it's been modded into the game... Posted: 06 Feb 2022 10:25 PM PST
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I have the original art box now but I don't want to let go of this Posted: 06 Feb 2022 05:48 PM PST
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I made this animation a couple years ago based on a scene of KH2, thought you might like it Posted: 06 Feb 2022 07:00 AM PST
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Posted: 06 Feb 2022 06:42 AM PST
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I was today years old when I learned that Riku has his blindfold on in the KH2FM boxart Posted: 06 Feb 2022 07:43 PM PST
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Vanitas and Guy Manuel from Daft Punk Posted: 06 Feb 2022 03:27 AM PST
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I want the next world to be the grinch please please please Posted: 06 Feb 2022 06:34 PM PST
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sora murders his friends on destiny islands with advanced techniques Posted: 06 Feb 2022 07:08 PM PST
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Posted: 06 Feb 2022 11:02 PM PST
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[KH1] How to destroy Riku-Ansem in 1.5 minutes or less (Level 1 edition) Posted: 06 Feb 2022 07:51 AM PST
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There are a lot of misconceptions surrounding the development of Frozen. Posted: 06 Feb 2022 09:29 AM PST It's the ones you see all the time. "Elsa was the supposed to be evil but Disney said no". "Nomura had a different story in mind but Disney rejected it". "Disney forced Nomura to add Let it Go" And other variations of Nomura wanted to do this, but Disney didn't want to do that. Speculative statement like these are always spread around as the truth, and are almost never backed up with any valid source or quote by Nomura, Yasue or anyone else from the development staff. To pinpoint exactly where the spread of these unsourced claims came from is not entirely clear. But there are a couple places where this fan adopted idea could have originated from based of of statements from the film's screenwriter Jennifer Lee & Matpat from Game Theory. To get the Game Theory point out of the way, Matpat came out with a game theory stating that Elsa was supposed to be evil in the original draft of KH3. People watched the video & began to spread it around as fact, without knowing the actual development behind where the evil Elsa concept came from prior to Kingdom Hearts 3. During the original draft of the actual Frozen film itself, Elsa was intended to be an antagonist who kidnapped Anna from her own wedding, intentionally froze her heart & invaded the town with an army snowmen. Later, when Let it Go was composed, Elsa was reimagined as a more complex, venerable & sympathetic character. She was no longer a villain but a scared girl who struggled to control & come to terms with her gift. This caused the whole first act of the film to be rewritten which in term, affected the whole movie. (Source [1][2][3][4]) This all happened & was finalized before the film's American release in November of 2013. The movie wouldn't come out in Japan until March of 2014. There is no official source that states whether or not Nomura & Yasue were aware of the film's original evil Elsa concept between 2013 & 2014. The following is all we officially know: In an interview with Meristation back in 2014, the year Frozen was released in Japan, Yasue mentions that Frozen has been a huge phenomenon in Japan long before the film released in theaters. If he had the opportunity to include a Frozen world in Kingdom Hearts, he imagines that the world would share similarities to the snow mountain in the Land of Dragons (Mulan) and incorporate musical elements like those used in Atlantica (The Little Mermaid). [Source] A few months later, when asked about any Disney films he had recently seen, Nomura states: Nomura: Recently, I was invited to the preview of Frozen, and I thought it was really good. [Source] Later on, when asked about Yasue's statement about Frozen's inclusion earlier that month- Nomura: That surprised me too. I checked with Yasue, because we haven't touched upon it at all, and there's been no talk about what we'd do 'if we put it in for now'. I do understand, though, because interviewers overseas do talk about their wishes for what they'd like to happen. In response, we Japanese don't give clear yes or no answers. Then sometimes they take it as as 'fact'. It was misinformation that came from a difference in culture. [Source] A few years later, after Frozen's 2018 E3 trailer reveal- Nomura: We were considering including "Frozen" since early on in development. I had the opportunity to attend a private advance screening of the film around the time when I was selecting worlds. It was quite a wonderful movie, and as soon as I saw it I thought I'd like to try and include it. Many people around the world have been asking for "Frozen", too. I absolutely understood. [Source] It's entirely up to you to decide for yourself on what Nomura could have possibly seen in the preview of the film during the world selection process that began in 2013. But based off the development information from Jennifer Lee, & from the first Japanese footage of the film that was released at the time, it is highly unlikely that he had seen anything regarding evil Elsa. Nor is it likely that adding Let it Go to the game was mandated by Disney as it was something Yasue had brought up an interest in doing before even touching base with Nomura about it first, let alone Disney. --- The rest of this will cover Nomura's philosophy on adapting Disney properties for the games & how that relates to Arendelle's execution in KH3. All of this is not specifically related to Arendelle and its misconceptions, but the hope is to provide better insight on what it's like to collaborate with Disney or any creative on their properties for those who aren't familiar with the process. There is one specific quote Nomura gave on Frozen that the narrative of Disney being restrictive hinges upon: ---You mentioned that Monsters Inc. had many more guidelines than Toy Story. Was that the one that had perhaps the most guidelines or was there one that had even more? Nomura: Frozen had the most. [Source] What is missing from this quote is the context of what exactly those guidelines are, which has less to do with narrative limitations and more to do with design choices. When discussing the difference between working on KH3's two Pixar properties: Nomura: "Each title has a different team in charge of it. The storyline is the very heart of Toy Story. Whereas with Monsters, Inc, it's more about the world that they've built. So we'd be told, 'Oh, well, actually there aren't monsters of this colour,' or 'There are no monsters that have eyes like that', or 'The monsters in this world wouldn't use that word'." [Source] ---What were your intentions in [the design choices of the Monster Inc World]? Nomura: For Pixar worlds, the desires that [the Monsters Inc. and Toy Story teams] had for their titles were really strong. We had a lot of guidelines to abide by in terms of how they appear. Comparing the two worlds, Monster's Inc. had more guidelines that we had to follow, and were a little more clear cut in the details. The coloration, for example, or whether a character only had one eye. When we took a look at those guidelines and figured out what we had to do, we felt that Donald should look this way and then Goofy should look this way. We also had a lot of input from the Pixar team that worked on Monsters Inc. We did pretty much follow their guidelines as well as their feedback for those characters. [Source] With this context, Arendelle having the most guidelines of all the Disney Worlds, is in reference to the character's appearance, mannerisms & choice of dialogue. Very little of it has anything to do with the story. It's also important to remember that when it comes to any of level's narratives, unless it is specifically requested by Disney or Pixar, such as the case with Toy Box & Monstropolis, Nomura will often chose to adapt the original plot of the film on his own volition by default. Why exactly that is has not been officially stated. For now, we can only speculate what a film's original plot can provide for the game in terms of gameplay opportunities & narrative to game adaptations. While Disney themselves are not very restrictive, they are indeed very particular. This isn't anything out of the ordinary as Square Enix themselves are very picky about what goes in too. And when it comes to getting the finer details of a world nailed down that are up to the standards set by both Disney & Square Enix's , Nomura does state that there are indeed unique challenges with the newer films than there were with the older ones. Nomura: I can say that it has actually been increasingly difficult to get approvals from Disney. That's mainly because in the past Kingdom Hearts titles, the creator wasn't around anymore or the team that used to create those titles wasn't there anymore. There was just this one person that we would just have to go to and they would approve it and we'd be fine and good to go. But because we've been featuring recent titles, they still have existing teams for existing creators that are still working in Disney and still working on a certain title. That feedback process just has been a little bit more difficult than before. And each team would have a different set of rules and guidelines and they would say different things, or they would look at different things. It's just been a little different than how it used to be because Kingdom Hearts is a bigger title than it was before. I think that whenever we would bring our previous titles, a lot of people at Disney, and this is my assumption, but I do assume that they probably didn't know what Kingdom Hearts was. They'd go, "What's Kingdom Hearts? I have no idea." But now that it's become a bigger title, a lot more people have been involved in than before. In that sense the relationship with Disney has changed quite a bit. Emotional changes I don't really know if there has been any changes emotionally for me. But at least physically I can say those were the changes that we had with Disney. [Source] Again, this is typically how a collaborative process between two different companies work and is not very out of the ordinary. It's important to remember that there are many advantages with working with a franchises's original team, such as being able to authentically recreate the look & feel of a film while also being able to create concepts that melds together the companies two different visual aesthetics. It's what happened with the final boss of Arendelle where after discussions with Disney and the Frozen team, they decided to abandon their original castle design and draw inspiration from the film's Nordic roots to create the Sköll, a flying wolf Heartless with the ability to control the sun. [Source] The effort that Square Enix puts in to adapting a Disney property, which in terms inspires even Disney to take note on how they accomplish that authenticity, is how a franchise like Kingdom Hearts has been able to last as long as it has. With that said, many of the guidelines in place for Frozen & other Disney properties are no different from the ones that existed earlier on in the franchise with things like the weapons characters can use and the amount of screen time Mickey can have [Source]. When asked about the restrictions that Disney and Pixar would put into place with the adaptations of their films into playable worlds, Nomura states that he doesn't feel that it is all that restricting, but rather working within the boundaries set by Disney lets them produce a certain balance that makes the series what it is. [Source] The relationship between Disney and Square Enix isn't directed by these guidelines that are in place, though. There is a much more open relationship between the two companies, especially when it comes to sharing information with Nomura's team that Yasue speaks about here. To finish off, here are more statements from Nomura & Yasue that illuminate his vision and overall intention when it comes to working with the Disney properties of the franchise: Nomura: We don't really put anything in the game that we thought Disney wouldn't want in the first place, so there haven't been any big issues. [Source] Yasue: We tried to not really change the original Disney worlds' storyline and themes. It becomes difficult if you have, for example, Sam Flynn from Tron Legacy going to the Three Musketeers world and changes things. So it's a very delicate issue and we really wanted to not-change the original Disney IP. [Source] Nomura: Overall the process was quite smooth. There weren't any big restrictions or a set of guidelines we were given. Disney has its worlds already created, and there's no reason for us to change that, so it wasn't to a point where they had to lead us and take our hands. It was more us trying to bring out the best of what is already made as far as Disney characters go. The only thing we were careful of doing was staying within the characters' established roles and what kind of dialog these characters should have. That's something we all tried to stay within certain boundaries on. [Source] It's not that we could freely do what we want, we always confirm with Disney and get approval for them for everything that we do. But I've always had a hunch on what I can't do with Disney properties since we started the game. So it wasn't too difficult to get things right under their guidelines. Now I've been working with Disney for a long time, I know more of what I can and can't do. [Source] The guidelines have changed over the years, so there are things we can't do any more that we used to be able to in the past, but I do think that Disney trusts us a lot more now than they did before, so I'm very grateful for that. [Source] [link] [comments] | ||
Posted: 06 Feb 2022 05:52 PM PST
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Does anyone have a picture like this that could be used for a dark mode wallpaper? Posted: 06 Feb 2022 10:33 PM PST
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Posted: 06 Feb 2022 06:29 AM PST
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A selection of desktop wallpapers for your delectation! Posted: 06 Feb 2022 01:19 PM PST
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Posted: 06 Feb 2022 10:05 PM PST
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Posted: 06 Feb 2022 05:57 PM PST
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Posted: 06 Feb 2022 06:49 PM PST
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Posted: 06 Feb 2022 07:42 AM PST
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What is your favorite fight in the series? Posted: 06 Feb 2022 06:39 PM PST Mine would be Roxas vs Axel in KH2. The feeling of using 2 keyblades was so much fun, especially after being very weak as Roxas. The startup to the fight, hearing the two of them shout at each other while 13th struggle begins to flare up in the background is awesome, as well. The entire fight is so fast paced, and the moves of both characters, the animations for the reaction commands, and the design of the arena reflect that pretty well. [link] [comments] |
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